
Jesse LuBera - (Thogrim) - DirectorJesse founded the original Realms of Renth website (Then known as "The Ancient Realms") in December of 2005. In the subsequent time, he has contributed to almost every area of the project in some way, focusing his skills chiefly on areas of illustration, lore development, and the creation and maintenance of the forums and official website. Thogrim is interested in art history, Norse and Greek mythology, and modern fantasy literature, as well as playing and creating RPG's of all kinds. He currently resides in north-eastern Pennsylvania, where he is employed full-time as both graphic designer and operator of a custom signage and printing business.
The Cat - (Garfield) - Lead Programmer Garfield currently resides in the United Kingdom. Garfield is an ex-professional game developer who is taking a break from the game industry, after getting fed up with eighty-hour work weeks with no overtime pay. Usually found working as a freelance game developer, Garfield is currently helping the Realms of Renth team by working as the lead (and currently only) programmer, having initially started with creating the original game engine and world editor from scratch before the game moved to the C4 engine. Garfield is the technical director and consultant for the game's formation and initial development. Garfield wishes to remain anonymous
Daud Alzayer - (Macar) - Lead DesignerDaud was first recruited to Tarpit Studios by Thogrim in its early years. Thogrim mainly sought him for music but fairly soon Macar started to become active in every aspect of the project from concept art to game design, from lore development to world building. Presently Macar acts as the unofficial lore director and a stand-in world builder as work with the C4 engine ensues. Currently, he is living in Boston, M.A. where he's pursuing a masters degree in Vocal Performance at The Boston Conservatory.
Rhys - (Fishcake) - Lead ModelerHailing from Australia, Rhys came onto the project through Tamriel Rebuilt, a mod focused on the Elder Scrolls game series. Currently living in Australia, he is a 3d modeler with vast experience with Blender 3d, which he has been using for several years. He is currently the lead modeler and 3d director for the Realms of Renth project, and is also a proficient texture artist.
Marco Ferrigno - (Reaper) - Concept ArtistMarco originally came onto the project through an older project known as the Black Marsh Concept Group. Currently living in Manchester UK, Marco is studying for a BA Honors Degree in Illustration at John Moore's University of Liverpool. Marco's involvement with the project is largely influenced by a life-long appreciation of the natural world. Specializing in flora and fauna concepts, his work is often further influenced by the animals that he keeps and breeds as a part-time profession. Marco hopes to one day be able to work within the film and game industry as a conceptual artist alongside a career as an illustrator.
Sam Robertson -(Silverwood)-Human Resources Sam was the second member and co-founder of the original project. He has worked in almost all areas of creation and organization for the project, but mostly in small ways. Silverwood came to the Realms of Renth with a desire to create an entire world available to anyone. He also hopes to improve his animation skills. Currently learning to model and texture with Maya, Silverwood hopes to become a great asset to the animation and game construction departments later in the production of the series.
Andres Pihl -(Andres Indoril)- CommunicationsAdministrator of the official Realms of Renth IRC Channel, (#realmsofrenth) Andres joined the project on the 15th of November, 2006. His original interest was conceptual art. He is planning to work on the initial phase of world-building, and has experience with other game-building applications, primarily those of the Elder Scrolls series. Andres currently lives in Estonia and spends most of his time idling on IRC and bugging other members to do likewise.
Joseph - (Xeno) - ComposerJoseph is one of the younger members on the RoR project, but in a way one of the oldest. He joined very soon after the first forum originally came into being, and has been active on and off since then, dabbling occasionally in brainstorming and art but eventually shifting his larger focus to music. Xeno has contributed many musical pieces for the project and is currently planning to attend college for some form of music after his graduation in 2010


