In the Dwarrow discussion, Macar brought up a great point, of how cultures aren't easily definable. They can be defined by conflict of thoughts and movements, as much as they can be by unanimous thought or movement.
And surely that kind of cultural conflict will be felt most where there are lots of differing cultures. I'd just like to discuss with you, how you think the Commonwealth should be handled. Not everyone in the commonwealth will have an altruistic affinity for this political formation. At the same time, there will be many who do.
Here are the main questions:
-What kind of resistance will there be, to the integration?
-What kind of cultural mutations will we see?
-How do we present/introduce this to the player?
The last one specifically. Perhpas the magic of the game, is that you MAY hear others speak about it first, or that you may find your way into the city first. And depending on who you speak to you will get a different perspective. In fact I think it is. Maybe that question is moot, when we're creating something third dimensional as it were.



