by Macar » Wed Mar 31, 2010 12:49 pm
Hey remember this thread? There's a lot of cool stuff in here- have a look!
But more importantly, look at this: I've been working on a new concept for our economics- and I'm sure it needs to be tweaked further. The concept is that each settlement will have it's internal economy that will interact with the national and international economies for interesting results. The whole point is that you have a precarious ballance, which the player can affect, or it might just be affected by random events as well.
I've been working on how a town might function. I stared by defining some classes and jobs for citizens:
Highest Class:
Lords- The richest citizens with the most needs for living standards.
Upper Class:
Nobles- Rich citizens by birth with high standards of living.
Business-folk- Rich merchants and traders.
Upper Middle Class:
Wealthy Craftsmen: Craftsmen with high demand trades, such as jewelers.
Academics: People with educated trades such as physicians, lawyers, professors.
Middle Class:
Craftsmen: Name says it all
Public Officials: Guards, Clergy, Ect.
Special Servants: Head butlers, court magicians, and other privileged servants.
Lower Class:
Farmers
Laborers
Servants
Dregs:
Beggars
Thieves
Slaves
MOAR TO COME!
Adios Amigos