Cortar: Iron body (Passive) the rough training of the Cortar makes them resistant to pain, giving them +1 to armor even when not wearing any. Negotiation (Passive) The cortar's political skills give them a bonus (10%) to any in-dialog persuasion.
Astar: Practical Mastery (Passive) Astar often use practice magic to compensate for their aging bodies, hence practical spells cost 10% less to cast. Wisdom (Active) By applying tricks and lore they've gathered in thier long lives, the Astar can use the right spell, tweaked just right to have max impact. Wisdom gives a temporary buff to all magic schools effectiveness.
Ekkash: Brutal Tactics (Passive) Close quarters attacks (more on this when we expand combat) cause 10% more dammage. War Shout (Active) once per combat the player can work themselves up with a blood curtling roar, this can frighten away low level foes and gives a speed boost to the player.
Dwarrow: Master Craftsman (Passive) The Dwarrow are naturals with crafting. when using Forging or Craftsmanship, the amount of progress with each click is reduced 20% (making it easier to controll). Stone wall (active) the people of Derrow can be as hard and ushakable as stones. after activiating this ability, while not moving the player's armor class is boosted by several points.
Tiritan: Swift strider (Passive) Tiritan's effective speed is 30% higher. Song of Tanjella (Active) A powerful song that can soothe the savage beast- causes enemies in range to be calmed and stop attacking, however, the player is also affected and cannot attack for a period of time. (This is good for escaping danger without bloodshed).
I did more, but I left my book at work



